Hello Ventuzians!
THE FORUMS ARE CLOSED!

Please join our discord server HERE!! << click me :D

We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server

Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!

Delay node bug

A protected forum section for the public beta of Ventuz version 6.0

Moderator: Support

Post Reply
serourian
Posts: 54
Joined: 30 Jun 2015, 12:06
Location: Lebanon
Contact:

Delay node bug

Post by serourian » 29 Apr 2018, 17:24

There is a delay node bug I found. I am making a game where balls hit each other, and between balls there are some delays that I am using so that the balls go after each other with delays...

Anyway, the bug is as follows:

If the Delay storage delay value gets changed programmatically,after that the (not the same time you pass the input value) the delay input and output differ !!!!!!
There is a bug in the logic.... no mated what storage value I enter, it should always have to change the output value until it reaches to the input value.


So, instead, I passed the Input value to a switch (the origrinal value at A, and the delayed value at B),and I switched between them to overcome the problem.

regards,
Vatche Serourian

User avatar
Karol
Posts: 640
Joined: 10 Jan 2012, 12:07

Re: Delay node bug

Post by Karol » 03 May 2018, 10:29

Hi Vatche,

can you please post a small demo scene with some description what you expect if you change the values?

Best Regards
Karol

Post Reply