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Missing feature? Audio Balance in MovieClip

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u-double-u
Posts: 172
Joined: 03 Dec 2014, 15:46

Missing feature? Audio Balance in MovieClip

Post by u-double-u » 28 Feb 2018, 12:42

Hi.
maybe it is too late - but how about bringing the parameter "balance" to the audio of a movie clip?
Have been missing that.

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Dennis
Posts: 384
Joined: 08 Jun 2015, 11:29

Re: Missing feature? Audio Balance in MovieClip

Post by Dennis » 28 Feb 2018, 12:47

Maybe.. Maybe not:

we have it as a ticket already and its available for the audioclip actually...

Thanks for the reminder!!!

RegArts
Dee

:ugeek:

u-double-u
Posts: 172
Joined: 03 Dec 2014, 15:46

Re: Missing feature? Audio Balance in MovieClip

Post by u-double-u » 28 Feb 2018, 16:40

I know, but then one would have to sync the audioclip to the movieclip and we are generally all lazy.
cheers

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Götz_B
Posts: 180
Joined: 21 May 2013, 13:01

Re: Missing feature? Audio Balance in MovieClip

Post by Götz_B » 02 Mar 2018, 17:29

To balance a movie you can use a Volume Control and balance the Crosspoint. Might be easier than splitting the audio :)

u-double-u
Posts: 172
Joined: 03 Dec 2014, 15:46

Re: Missing feature? Audio Balance in MovieClip

Post by u-double-u » 04 Mar 2018, 13:19

ok, have to look into that. Would it somehow work interactively? I want to use it inside VR scenes. When turnig the head away from a video I want the audio to pan accordingly.
cheers

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Agalar Ragimov
Posts: 33
Joined: 02 May 2017, 11:29
Location: UAE - Dubai

Re: Missing feature? Audio Balance in MovieClip

Post by Agalar Ragimov » 05 Mar 2018, 07:20

u-double-u wrote:ok, have to look into that. Would it somehow work interactively? I want to use it inside VR scenes. When turnig the head away from a video I want the audio to pan accordingly.
cheers
Oh, it will be really cool if Ventuz Team can add it.
It's like 3D Sound Settings in Unity and 3D Positional Sound in Unreal Engine.
*_* - You gotta do what you gotta do (even if you don't like it)

u-double-u
Posts: 172
Joined: 03 Dec 2014, 15:46

Re: Missing feature? Audio Balance in MovieClip

Post by u-double-u » 23 Mar 2018, 09:34

To balance a movie you can use a Volume Control and balance the Crosspoint. Might be easier than splitting the audio :)
Doesn't this have an influence on all audio at the same time?
I would still rather start a online petition for "spatial audio", audio attached to objects or just placed in 3d space, and at least panning as an additional parameter for everything that can be heard inside ventuz.
I have some potential projects that would need that.
cheers

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