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Path geo renderer

Posted: 26 Feb 2018, 13:04
by joschy
Hi there,
is curently the svg support broken for the Path Geometry? I've tried to render a simple AI svg file, but only the points are rendered not the segments.
Here the simple AI svg file:
Element 1.zip
simple AI svg
(491 Bytes) Downloaded 270 times
cheers

Re: Path geo renderer

Posted: 28 Feb 2018, 11:17
by hummerbaendiger
Hi joschy,

Maybe you already solved the issue... Anyways:

I played around with the file you uploaded. It looks like the importer only interprets as single points if your path doesn't contain Bezier Points but only corner points as in your case. Try adding at least one Bezier point into the path and it should display as a line.
This could either be a bug in the importer or the way Ventuz handles the points later on (as far as I understood they are stored in special buffers after import).

I hope this helps you out for a start.

Best regards, Flo

Re: Path geo renderer

Posted: 28 Feb 2018, 19:01
by joschy
thank`s for the hint, that work's

Re: Path geo renderer

Posted: 01 Mar 2018, 09:01
by Dennis
Nope even just Linear interpolated svg's should work.. as far as i know :D

i will give it a try and come back to you after a few testings!

Thanks a lot for the info!

regArts
Dee

:ugeek:

EDIT:

Yes i have also the problem with straight splines from Illustrator,...
Lets see if it is just export/save settings we have to adjust on illustrator side or if it could be generally fixed on ventuz side.

I used InkScape for the most SVG stuff....

i will keep you posted!

Re: Path geo renderer

Posted: 02 Mar 2018, 13:04
by Dennis
We fixed it for the upcoming beta release..

Illustrator generally exports "SVG Shapes" instead of "Lines"... ;)


Thanks for finding this issue
regArts
Dee

:ugeek:

Re: Path geo renderer

Posted: 08 Mar 2018, 15:05
by joschy
btw, it would be nice to have a over all path length to animate :)