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Re: Ventuz Particles

Posted: 02 Apr 2018, 09:59
by serourian
This is a very simple scene of basketballs falling, the problem is the particles are overlapping and getting rendered by random order, and since they all share the same z-axis they are getting randomly overlapped resulting flickering like effect.
Is there a way to make the particles render inversely to age? so that those particle whose age are older must be rendered first, and the inverse of this option.

The second problem and that needs attention is:
Sprites do not comply to the orient to speed module, which is very useful to have it, and when I use a mesh the orient to velocity is acting very jerky, it's very hard move, maybe you must add softness to the module. For example: falling boxes and colliding with the plane. Please look at the attached scenes ...

Also, there is no rotation applied to collided particles (physics) ... and will there be per particle collision????

regards,
Vatche Serourian

Re: Ventuz Particles

Posted: 05 Apr 2018, 22:43
by serourian
Still didn't get any answers? is there a way to overcome this issue? (Particles are overlapping each other.