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Wishlist: Other features for Ventuz X

Posted: 06 Nov 2017, 14:25
by _aTom_
Hi Ventuz Team,

as discussed in the last Ventuz meeting here are some features i like to see in the next Ventuz version ;)
Here are some features i´m missing.

1. Ventuz Exporter
Need this feature many times in different kind of projects .
1. get my lost 3d data back from a old project
2. adjust new 3d elements in the ventuz rearranged scene
3. for the new particles on a spline to create the spline in the 3d scene
4. get 3d data out of a ventuz scene from a different client which has not the source files anymore

Features:
- Geometrie exporter for selected meshes or the whole scene as OBJ, FBX or DAE
- Camera Exporter with Animation
- Object with Animation
- Basic Material and UV´s support

2. 360 Movie Exporter
In the render to disk i like to rende a 360 movie from my scene as spherical map for vr cases or vr playouts.

3. Working Importer for Anitmations
Currently it´s not possible to get animated 3 mesh data (Dae or FBX) into Ventuz 5 without a workflow over Ventuz 4.
I´m working with Maya, Max and Softimage. For Cinema it´s ok but i don´t use it so often.
Please fix this for the next release :)
Other features:
- Import Mesh Sequences from files like a obj seqeunce.
- Import Camera with animations from Autodesk Tools (FBX)

4. Material Feature (Amount Texture)
Please add a extra texture for the Vertex Noise or Perlin Vertex Noise to adjust the amount via black / white texture.
This would be very nice to let a texture control where the noise is more or less active. UV should be adjustable for the texture.+

More will follow soon ;)

Thanks and i hope you can add some of these features into the next release or into a update.

Best regards,
Tom

Re: Wishlist: Other features for Ventuz X

Posted: 08 Nov 2017, 16:01
by _aTom_
Hi,

here some more optical stuff i like to see in one of the next releases :)

FX Node.
Please add Motion Blur for defined Objects or the whole scene

Bokeh vs DOF
Please add a Bokeh Feature to get a nicer image quality
https://www.apnphotographyschool.com/co ... n-the-two/

GFX Feature
Screen Space Reflections
I like the cube map thing but it would be easier to have a better and more accurate reflection for the scene.
Example:
http://www.kode80.com/blog/2015/03/11/s ... n-unity-5/

Save Shadowmaps:
Currently its possible to store the shadowmap in the memory what´s a great feature.
Can you add a save function to store it on the harddrive? I like to rework it sometime by hand to get a better result and also load it directly insteat of bake it first while the scene is loaded.

Light Textures:
Can you add to the light a texture which is like a projection from the light.
A nice trick to fake Shadows or add different colors to one light source.


Thanks! :)

Best regards,
aTom