hi,
i have a 3d layer and some of the properties are bounded to the main animation. now i copied the 3d layer... and internal it still seems to be bounded to the main... but it isn't. and i can't remove the bindings of the copied layer from where ever it is bounded to
greetz
christian
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copy 3d layer which was boundet to main animation
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Re: copy 3d layer which was boundet to main animation
How did you do that? I just tried.. with layer properties, exposed properties and properties from the hierarchy in the layer bound to the main animation. When I copy the Layer, everything is bound to the Main Animation..?
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Re: copy 3d layer which was boundet to main animation
hi götz,
forget it... my bad. binding was there
i just was wondering how i can delete the binding from the main animation... got it.in propertie editor, right click on the propertie name and click x on the toOrigin
greets
christian
forget it... my bad. binding was there
i just was wondering how i can delete the binding from the main animation... got it.in propertie editor, right click on the propertie name and click x on the toOrigin
greets
christian
Re: copy 3d layer which was boundet to main animation
Or the other way. In the animation editor, right click on the Animation Channel, then x.
Works in any animation node. That deletes the binding but keeps the animation channel.
Works in any animation node. That deletes the binding but keeps the animation channel.
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Re: copy 3d layer which was boundet to main animation
but...
if you have copied a 3d layer with bindings to main animation... both layers are boundet to the same animation propertie in the main animation correct?
if you delete your way, both layers will be disconnectoed....right?
greets
christian
if you have copied a 3d layer with bindings to main animation... both layers are boundet to the same animation propertie in the main animation correct?
if you delete your way, both layers will be disconnectoed....right?
greets
christian
Re: copy 3d layer which was boundet to main animation
No not both will be disconnected. You see a list of all the connected nodes and can choose which one you want to unbind.