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VR without Steam?

Post requests for new features to this forum group. Any suggestion to expand the possibilities of Ventuz are welcome.

Moderator: Support

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u-double-u
Posts: 172
Joined: 03 Dec 2014, 15:46

VR without Steam?

Post by u-double-u » 23 Jan 2018, 12:34

I wish it would be possible to use VR in Ventuz without Steam.
The recently introduced bug/feature that disables the Vive controllers (as of 23.1.2018) has shown me that it is dangerous to rely on systems that are updated automatically.
:oops:

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craig
Posts: 34
Joined: 18 Jan 2012, 11:42
Location: Wales, UK
Contact:

Re: VR without Steam?

Post by craig » 23 Jan 2018, 12:40

+1.

This bug has completely stalled a new project for us. I'm currently investigating using Unity instead to delivery my prototype.
Craig Hann
Kinetic Pixel

http://www.kineticpixel.tv

u-double-u
Posts: 172
Joined: 03 Dec 2014, 15:46

Re: VR without Steam?

Post by u-double-u » 23 Jan 2018, 13:31

I am looking into Unreal...

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