3D bones/Rigs and kinect
Posted: 14 Sep 2017, 09:47
Hi Team.
I have been wondering if there will be support for bones/3D rigs and/or xbox kinect devices in future versions of Ventuz?
I've been working with Ventuz, unreal engine, unity, touch designer, and had a look at Notch as well. Most realtime 3D engines have support for bones and rigs import, and even if not there is support for kinect on some level.
Ventuz is the software I use the most and am most experienced in. The workflow is fast with so many possibilities, its ability to use cluster is perfect, and the results are amazing.
I know this would be a huge update for Ventuz, but also i think that it is something that would secure Ventuz on top of the list of similar softwares. (that and physics )
So are there any plans for kinect support in the future?
Thanks
I have been wondering if there will be support for bones/3D rigs and/or xbox kinect devices in future versions of Ventuz?
I've been working with Ventuz, unreal engine, unity, touch designer, and had a look at Notch as well. Most realtime 3D engines have support for bones and rigs import, and even if not there is support for kinect on some level.
Ventuz is the software I use the most and am most experienced in. The workflow is fast with so many possibilities, its ability to use cluster is perfect, and the results are amazing.
I know this would be a huge update for Ventuz, but also i think that it is something that would secure Ventuz on top of the list of similar softwares. (that and physics )
So are there any plans for kinect support in the future?
Thanks