360 camera with equirectangular projection
Posted: 22 Aug 2017, 13:17
Hi all,
I have a request from a potential customer for live graphics (fill/key) for a 360 degree video in 2160p30.
The 360 degree live broadcasts work with equirectangular projection. So we would need an equirectangular render output of a 3D scene.
I guess this would require a virtual 360 camera in Ventuz or is there another way to accomplish that?
Viz seems to be able to do that with something they call a lens deformation plugin. http://www.vizrt.com/products/viz_engine/
Cheers,
Stefan
I have a request from a potential customer for live graphics (fill/key) for a 360 degree video in 2160p30.
The 360 degree live broadcasts work with equirectangular projection. So we would need an equirectangular render output of a 3D scene.
I guess this would require a virtual 360 camera in Ventuz or is there another way to accomplish that?
Viz seems to be able to do that with something they call a lens deformation plugin. http://www.vizrt.com/products/viz_engine/
Cheers,
Stefan