360 camera with equirectangular projection

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SteffCGN
Posts: 3
Joined: 07 Jan 2016, 14:27

360 camera with equirectangular projection

Post by SteffCGN » 22 Aug 2017, 13:17

Hi all,

I have a request from a potential customer for live graphics (fill/key) for a 360 degree video in 2160p30.

The 360 degree live broadcasts work with equirectangular projection. So we would need an equirectangular render output of a 3D scene.

I guess this would require a virtual 360 camera in Ventuz or is there another way to accomplish that?

Viz seems to be able to do that with something they call a lens deformation plugin. http://www.vizrt.com/products/viz_engine/


Cheers,

Stefan

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Daniel Willer
Posts: 309
Joined: 06 Jan 2012, 18:12

Re: 360 camera with equirectangular projection

Post by Daniel Willer » 24 Aug 2017, 16:38

How much do they charge for the plugin?

Christian Krix Schmidt
Posts: 289
Joined: 18 Jan 2012, 11:36
Location: Dubai, United Arab Emirates
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Re: 360 camera with equirectangular projection

Post by Christian Krix Schmidt » 24 Aug 2017, 23:53

:)))

SteffCGN
Posts: 3
Joined: 07 Jan 2016, 14:27

Re: 360 camera with equirectangular projection

Post by SteffCGN » 28 Aug 2017, 10:56

@Daniel

Not sure. As far as I know VIZ, I imagine quite a bit.

But paying a certain amount for an option to do live 360 degree TV graphics with Ventuz seems reasonable to me.


Cheers,

Stefan

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