Quicktime alpha channel not processing properly when on different Z level
Posted: 26 Sep 2018, 02:27
Using v.5.4.1, I put three different colored rectangles on the screen that are next to each other. I want to highlight the center rectangle by scaling it up slightly and changing the Z level to be in front of the other two rectangles. So far so good.
But if I add a Quicktime with alpha behind the center rectangle (at the same Z level as the center rectangle), any subsequently rendered rectangles disappear behind the Quicktime.
You can see what is happening below. The red and blue rectangles are at Z level 0, the Quicktime and green rectangle are at Z level -1.
I've added a Scene archive here as an example - https://we.tl/t-HbV2Uf19bt
But if I add a Quicktime with alpha behind the center rectangle (at the same Z level as the center rectangle), any subsequently rendered rectangles disappear behind the Quicktime.
You can see what is happening below. The red and blue rectangles are at Z level 0, the Quicktime and green rectangle are at Z level -1.
I've added a Scene archive here as an example - https://we.tl/t-HbV2Uf19bt