How can I force perspective of a subtree?
Here's a simple example. I have three rectangles that I have rotated slightly about the Y axis. Each rectangle is at a different location on the Y axis. As you can see, the perspective is based on the same view for all rectangles.
But I want each of the rectangles to have the perspective as the one in the center of the screen. Like below. (see next post)
How do I achieve this?
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Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
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How do I force perspective of a subtree?
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How do I force perspective of a subtree?
Last edited by robertwinter on 12 Jul 2018, 00:10, edited 1 time in total.
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Re: How do I force perspective of a subtree?
Desired result.
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Re: How do I force perspective of a subtree?
Hi Robert
i would say: if you need different views, you need different cameras. Each camera should have an offset in y.
Greetings
Christian
i would say: if you need different views, you need different cameras. Each camera should have an offset in y.
Greetings
Christian
Re: How do I force perspective of a subtree?
Actually you need a different viewport transformation. Use the viewport node... oh, it's not V4 any more. V5. Ok. Well, use a different layer for each of the elements and then use the layer layout to shift the content (i.e. change the viewport transformation).
Let me guess: putting the content into different layers is not a feasable solution in your case?
Let me guess: putting the content into different layers is not a feasable solution in your case?
Re: How do I force perspective of a subtree?
Couldnt this be solved by using stencils?
Use Inkscape in the end to create a SVG, which is already correctly deofrmed?
or the least would be to misuse a 3d artist to create geometries...
regArts
Dee
Use Inkscape in the end to create a SVG, which is already correctly deofrmed?
or the least would be to misuse a 3d artist to create geometries...
regArts
Dee
Re: How do I force perspective of a subtree?
I think his rectangles were just a means to illustrate what he is intending to do.
Re: How do I force perspective of a subtree?
Thanks for that...
another very useful way to create such rectangles without Inkscape or a 3dtool just inside of ventuz is:
Create a rectangle, add a material node, add a Vertex noise stage and adjust the XY Values for the Frequency and amount.. leaving the Z at 0.
Or just deform the Y values.
copy the stuff and you have exactly the same mesh and shape...
regArts
Dee