Hi,
My problem is quite simple.
Situation
I have 6 string array which have 100 input each. So If I calculate using my mad math skills, this would mean I have 600 string inputs in total.
Problem
How do I connect all those 600 inputs without using the click and drag method to the scene data window?
Can I connect those inputs using C# script?
Cheers!
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THE FORUMS ARE CLOSED!
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We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
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Automated SceneData property binding
Moderator: Support
Automated SceneData property binding
Daniel
Professional 3D Integrator
Professional 3D Integrator
Re: Automated SceneData property binding
what's your source? You can generate arrays with scripts.
Re: Automated SceneData property binding
Hi lerou,
I'm controlling the scene using Director.
So when I generate those arrays with script, can I hook the resulting Array's inputs to the Scene Data?
Cheers,
I'm controlling the scene using Director.
So when I generate those arrays with script, can I hook the resulting Array's inputs to the Scene Data?
Cheers,
Daniel
Professional 3D Integrator
Professional 3D Integrator
Re: Automated SceneData property binding
use an intermediate format. For instance json. Create a json with your data (json supports arrays) and send it over (one string). Take it apart in your scene.
Re: Automated SceneData property binding
Yes that would work but the whole point of using Director is to have a user friendly interface that will be used by the client to input their data.
Is there a way to bind a script property to the scene data using the Kernel for example?
Cheers,
Is there a way to bind a script property to the scene data using the Kernel for example?
Cheers,
Daniel
Professional 3D Integrator
Professional 3D Integrator
Re: Automated SceneData property binding
Sounds like you should write a Director Plugin. It lets you build a custom WPF control and you can programmatically set the scene data.