Hi All,
One of my projects is based on getting images from ipads that users click and populate them on the screen making a collage (which is done).
But we are expecting more than 4000 images to be shown on big screen at once. These means i will need 4000+ geometries in my design and apply texture once i see a new image in the directory. This is very heavy on processing. I really dont know how to code shaders here.
Is there any other way to achieve this?
Kindly help.
Thanks in advance.
Nikul Parekh
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Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
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Generating Multiple Geometries
Moderator: Support
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- Posts: 172
- Joined: 03 Dec 2014, 15:46
Re: Generating Multiple Geometries
Tih is not happening in realtime is it?
In that case you could somehow prepare those images using other software like cinema 4d and then show those images in ventuz.
In that case you could somehow prepare those images using other software like cinema 4d and then show those images in ventuz.
Re: Generating Multiple Geometries
I think there is a possible way with spread use (that will generate geometry with position) and a DIR, to get all your pictures added on a folder.
nikulparekh90 wrote:Hi All,
One of my projects is based on getting images from ipads that users click and populate them on the screen making a collage (which is done).
But we are expecting more than 4000 images to be shown on big screen at once. These means i will need 4000+ geometries in my design and apply texture once i see a new image in the directory. This is very heavy on processing. I really dont know how to code shaders here.
Is there any other way to achieve this?
Kindly help.
Thanks in advance.
Nikul Parekh
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- Posts: 172
- Joined: 03 Dec 2014, 15:46
Re: Generating Multiple Geometries
Yes, you get the geometry, but how do you get the individual images onto them? One image works fine.I think there is a possible way with spread use (that will generate geometry with position) and a DIR, to get all your pictures added on a folder.
cheers
- Agalar Ragimov
- Posts: 33
- Joined: 02 May 2017, 11:29
- Location: UAE - Dubai
Re: Generating Multiple Geometries
Hi,
Another way to optimize your project is to create sprite sheet texture out of photos on iPad. It could be done by programmer.
You can use Mapping: 2D StripMapper and run through all of them using one single image. Also, if you can save the sprite texture in *DDS format from iPad on computer it will help in optimization and run app smoother than using *JPG or *PNG.
Kind regards,
Agalar Ragimov
Another way to optimize your project is to create sprite sheet texture out of photos on iPad. It could be done by programmer.
You can use Mapping: 2D StripMapper and run through all of them using one single image. Also, if you can save the sprite texture in *DDS format from iPad on computer it will help in optimization and run app smoother than using *JPG or *PNG.
Kind regards,
Agalar Ragimov
*_* - You gotta do what you gotta do (even if you don't like it)
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- Posts: 10
- Joined: 20 Aug 2015, 10:03
Re: Generating Multiple Geometries
Thank you all for you reply. This helps a lot.
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- Posts: 172
- Joined: 03 Dec 2014, 15:46
Re: Generating Multiple Geometries
I am curious about how you are managing it.
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- Posts: 10
- Joined: 20 Aug 2015, 10:03
Re: Generating Multiple Geometries
Well i managed to convince the client to use 300 images at a time. Life saved.
But will still try to use Sprite mapping and see how it works.
But will still try to use Sprite mapping and see how it works.