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Toggle Key Signal in Broadcast

Q and A about functionality and how to solve a special task for your application.

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CFHarty
Posts: 4
Joined: 06 Nov 2017, 18:39

Toggle Key Signal in Broadcast

Post by CFHarty » 24 Nov 2017, 18:55

Hi There

I have been trying to cut the key signal to black whilst a scene is running, whilst maintaining my fill signal.
The method I used was to disable Alpha in the render options node, shown in the attached file.
When doing this in designer and showing the key, the signal is cut as I would expect.
My issue pops up when running as a broadcast scene, the key signal instead of cutting, sends the RGB channels as a key.

Has anyone else encountered this issue, and if so what was your method for solving the problem?
Does anyone know a better way of removing the key signal, whilst maintaining fill?

Thanks

- Ciaran
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RenderOptions.PNG
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Ciaran
Kinetic Pixel
Software Developer

User avatar
CFHarty
Posts: 4
Joined: 06 Nov 2017, 18:39

Re: Toggle Key Signal in Broadcast

Post by CFHarty » 28 Nov 2017, 10:15

Just bumping this topic.

Does anyone have a solution for the above issue?

Cheers

- Ciaran
Ciaran
Kinetic Pixel
Software Developer

u-double-u
Posts: 172
Joined: 03 Dec 2014, 15:46

Re: Toggle Key Signal in Broadcast

Post by u-double-u » 29 Nov 2017, 12:11

If one could access and animate the paramaters in the "mapping" section of the texture and then seamlessly switch between PMAlpha and Off in the target-tab...

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