How to clear Zbuffer without using legacy nodes or layers?
Posted: 06 Apr 2018, 16:12
Hi,
I'm wondering if there is a way in Ventuz 5 to clear the Z buffer in the same layer without using the legacy view-port node. I have attached an example where I want to animate objects over the top of other objects without them clipping into each other. When the view-port is enabled with the clear z option the behavior is how I want it.
The only other way to do this would be to use a separate layer.
I am trying to avoid this way if possible because although my example is simple,
in my real project the object containers have links to other containers/scripts/animations (both inputs and outputs).
This would mean I would have to expose a lot of things up to layer level on both layers so they could interact with each other just to get the same behaviour.
Was there any progress with the requests to bring the node back? (http://forum.ventuz.com/viewtopic.php?f ... port#p9986)
Cheers,
Gaz
I'm wondering if there is a way in Ventuz 5 to clear the Z buffer in the same layer without using the legacy view-port node. I have attached an example where I want to animate objects over the top of other objects without them clipping into each other. When the view-port is enabled with the clear z option the behavior is how I want it.
The only other way to do this would be to use a separate layer.
I am trying to avoid this way if possible because although my example is simple,
in my real project the object containers have links to other containers/scripts/animations (both inputs and outputs).
This would mean I would have to expose a lot of things up to layer level on both layers so they could interact with each other just to get the same behaviour.
Was there any progress with the requests to bring the node back? (http://forum.ventuz.com/viewtopic.php?f ... port#p9986)
Cheers,
Gaz