Flip UV coordinates in projection mapping
Posted: 22 Mar 2016, 21:03
After playing with projection mapping from the shaping editor we noticed that it would be very helpful to be able to flip horizontally and vertically the UV coordinates after setting them up. Right now we had to move the coordinates again to flip them to inver the UV textures but a small flip tool would have been magical
(BTW having really used the warping stuff for the first time today I must say we've been very impressed!)
(BTW having really used the warping stuff for the first time today I must say we've been very impressed!)