I was looking for a way to use a sort of height map for placing objects in space. No way to access to pixels color within a texture (without considering hlsl node). Until, digging deep in the forum I found this quite hidden feature which is the color picker of textureLoader node.
Unfortunately textureLoader seems the only one node which has this feature.
Why not renderTarget node? It would be nice
Post requests for new features to this forum group. Any suggestion to expand the possibilities of Ventuz are welcome.
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