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Text Buffer Passed Event issue

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arthamas
Posts: 31
Joined: 14 Apr 2015, 20:20

Text Buffer Passed Event issue

Post by arthamas » 29 Apr 2015, 23:23

Hi guys,

I think the Text Buffer has an issue with his Passed event.
It should trigger each time after the value has been passed correct?
Right now it's only triggering that method when the value changes like the first method.

Am I missing something or this is a bug?
Daniel
Professional 3D Integrator

User avatar
lerou
Posts: 345
Joined: 06 Sep 2013, 07:14
Location: Hamburg, Germany

Re: Text Buffer Passed Event issue

Post by lerou » 30 Apr 2015, 06:45

Hi,

from the manual:
Whenever the value of Text changes, the Changed event is fired. In a similar fashion, the Passed event is fired whenever the output changes, either because Pass was triggered or Bypass is active and the value of Text changed.
The passed event fires whenever the output changes - if you have the same input and hit pass several times, the passed event will fire only once. It wouldn't really help if it fired more often because there is no change in the output. So you could just listen to whatever event actually triggers the pass method.

cheers,
rou

User avatar
arthamas
Posts: 31
Joined: 14 Apr 2015, 20:20

Re: Text Buffer Passed Event issue

Post by arthamas » 30 Apr 2015, 15:01

Hello lerou,

Thanks for the clarification! Make sense!

Cheers
Daniel
Professional 3D Integrator

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