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Interpolation.Active not working on Math Effects

Please report bugs in this group. We will maybe populate a list of known bugs with a possibly modified description at a later time.

Moderator: Support

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schub
Posts: 54
Joined: 02 Feb 2012, 11:43

Interpolation.Active not working on Math Effects

Post by schub » 21 Jan 2015, 16:39

Hi,
the interpolation active boolean does not take effect until the target value has changed a second time.
I tested it with the new ease node in linear mode also, it has the same bug.
I believe it applies to all the math effects.
Interpolation_Bug_v001.vzs
(18.87 KiB) Downloaded 288 times
Bug is visible in 2nd row, the animation i wanted to create is in the 3rd row (disregard the slight delay, I had to use a different animation method to show what effect I wanted)
linear_bug.gif
linear_bug.gif (11.98 KiB) Viewed 2460 times

schub
Posts: 54
Joined: 02 Feb 2012, 11:43

Re: Interpolation.Active not working on Math Effects

Post by schub » 21 Jan 2015, 17:47

I'm afraid fixing this "bug" could break some logic that relies on this behaviour..
A collegue suggested switching the duration value instead, this seems to work for now.

I would still welcome some feedback on this case.
Greets
-schub

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