Shader Editor crash
Posted: 16 Jul 2014, 14:52
Hello everyone,
The shader editor consistently keeps crashing Ventuz.
When typing a builtin function like "mul", "length" or "distance" followed by an empty pair of brackets and letting it compile,
there is an uncaught AccessViolationException somewhere in the SimDX EffectCompiler, which crashes Ventuz.
It only happens with some builtin functions, not all of them, and I have not seen it happen with user defined ones.
It would be great if you could look into that.
Thanks
The shader editor consistently keeps crashing Ventuz.
When typing a builtin function like "mul", "length" or "distance" followed by an empty pair of brackets
Code: Select all
mul()
there is an uncaught AccessViolationException somewhere in the SimDX EffectCompiler, which crashes Ventuz.
It only happens with some builtin functions, not all of them, and I have not seen it happen with user defined ones.
It would be great if you could look into that.
Thanks