The shader editor consistently keeps crashing Ventuz.
When typing a builtin function like "mul", "length" or "distance" followed by an empty pair of brackets
Code: Select all
mul()
there is an uncaught AccessViolationException somewhere in the SimDX EffectCompiler, which crashes Ventuz.
It only happens with some builtin functions, not all of them, and I have not seen it happen with user defined ones.
It would be great if you could look into that.
Thanks