Shader Editor crash

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michael f

Shader Editor crash

Post by michael f » 16 Jul 2014, 14:52

Hello everyone,

The shader editor consistently keeps crashing Ventuz.
When typing a builtin function like "mul", "length" or "distance" followed by an empty pair of brackets

Code: Select all

mul()
and letting it compile,
there is an uncaught AccessViolationException somewhere in the SimDX EffectCompiler, which crashes Ventuz.
It only happens with some builtin functions, not all of them, and I have not seen it happen with user defined ones.

It would be great if you could look into that.

Thanks

User avatar
Karol
Posts: 605
Joined: 10 Jan 2012, 12:07

Re: Shader Editor crash

Post by Karol » 17 Jul 2014, 12:07

Hi!

We can confirm the crash!
Unfortunately this happens deep in the D3DCompiler_43.dll provided by Microsoft.
So we cannot fix this.
If you are running on Win 8.1 you can replace the old Dll by the renamed version of the D3DCompiler_47.dll (you can find it in C:\Windows\System32) and the crashes disappear.

Best Regards
Karol

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