How do I map a texture to every character in a Text2D node?
Posted: 05 Jun 2016, 07:03
Is there a way to apply a texture to 2D text on a character by character basis? Say for instance I have a simple 100x100 pixel texture that goes from red in the center to blue at the outside. Can I map this texture to each character in a Text2D node? I've already tried modifying the scaling and UV parameters in the 2D mapping, but that only offers a close approximation.