Input of script not updating properly when it is changed
Posted: 12 Jan 2016, 11:32
I have a scene port in my scene, which is building an image using a script, which is constantly updating in the validate function. It looks something like this:
As you can see, the index is linked to another node (A multi switch in this case) which is changed via the main scene. When the index changes, my scene port should generate a new image based on the given index. My problem is that when the index is changed, the script in my scene port doesn't register the change, unless i double click on the index value (as if I'm going to change it) and hit enter, in which case it updates as it should.
How can I fix this? Could this be a problem with my script, with the scene port, or my Ventuz settings?
As you can see, the index is linked to another node (A multi switch in this case) which is changed via the main scene. When the index changes, my scene port should generate a new image based on the given index. My problem is that when the index is changed, the script in my scene port doesn't register the change, unless i double click on the index value (as if I'm going to change it) and hit enter, in which case it updates as it should.
How can I fix this? Could this be a problem with my script, with the scene port, or my Ventuz settings?