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Ventuz VIO

Q and A about functionality and how to solve a special task for your application.

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joschy
Posts: 142
Joined: 19 Jan 2012, 07:39
Location: Düsseldorf, Germany
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Ventuz VIO

Post by joschy » 05 Aug 2015, 10:31

Hi there,
just saw the nice youtube video about unity3d integration:
https://www.youtube.com/watch?v=KHf0IkeMiUc

It is possible with the use of Ventuz VIO, what the hell is Ventuz VIO?

tia, joschy
3DJo - [Ventuz] freelancer and trainer

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ErikB
Posts: 212
Joined: 10 Jan 2012, 12:52

Re: Ventuz VIO

Post by ErikB » 07 Aug 2015, 13:06

Hey,

VIO is an API available for bringing in Video Streams via shared memory with associated data. What it does in the case of the Unity demo we did is bring in the Unity render, the Depth per pixel at 24 bits, and all the data for camera and world matrices as well as object positions etc. This allows you to do a realtime deep composite in Ventuz, place objects in the same 3D space as the Unity world and tag positions and objects - aand then send information from Ventuz back to Unity. Our example uses Unity, but it is in theory doable with any engine that you have access to the code (Unreal, Crysis, 2D software, whatever). It allows you to combine the best of Ventuz with the best of other engines or softwares.

However, this is an API. It is not plug and play, it requires extensive programming and know-how and requires a good bit of understanding of the whole workings of engines, etc. It also is not free :) If you are interested, you need to contact your sales person, and they can give you more information.

joschy
Posts: 142
Joined: 19 Jan 2012, 07:39
Location: Düsseldorf, Germany
Contact:

Re: Ventuz VIO

Post by joschy » 17 Aug 2015, 14:07

Thank you Erik for the detailed discription, that's clarify it to me.
3DJo - [Ventuz] freelancer and trainer

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