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Blend two textures together

Q and A about functionality and how to solve a special task for your application.

Moderator: Support

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Pingpony

Blend two textures together

Post by Pingpony » 07 Oct 2014, 18:20

Hi everyone,
I've just started with Ventuz a several hours ago and encounter a little problem that confuses me.

Let's say i have a texture (1) and wanna combine it with texture (2) with normal blend mode, that one, that use only higher level layer and completely overrides pixels beneath it. However, if I just connect one texture after another, with Shading set to default (3) occurs. I've tried Texture Mixer and Alpha Blending nodes, but no luck at all.
The closest result is when the Shading mode on the second texture is set to AlphaBlend, however, it looks like it's completly ignore material properties and lights (4).
Image

Here the node order, if it matters
Image

Hope this makes any sense :)

User avatar
lerou
Posts: 345
Joined: 06 Sep 2013, 07:14
Location: Hamburg, Germany

Re: Blend two textures together

Post by lerou » 27 Oct 2014, 17:12

Hi,

a bit late, but is this what you're looking for? Just use the linear interpolation for the texture blending operation.

rou
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texture_blend.vza
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tex_blend.png

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