hi, all
I need to use a DDS in ventuz and its size is 20000 * 10000 px.
Any idea what I can get stable performance?
The file size is 254 MB.
Please feel free to let me know as for it's about image size.
thank you
Poly
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THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
Ventuz Performance with huge DDS
Moderator: Support
Re: Ventuz Performance with huge DDS
Hi Poly,
You should check the texture size your graphic card is able to manage.
You could split your big texture according this max texture size.
This will be more performant.
Regards,
Rob
You should check the texture size your graphic card is able to manage.
You could split your big texture according this max texture size.
This will be more performant.
Regards,
Rob
- Dierk Ohlerich
- Posts: 74
- Joined: 10 Jul 2012, 09:01
- Location: Hamburg, Germany
Re: Ventuz Performance with huge DDS
The maximum texture size is 16384 x 16384 pixels. This is the same for all current hardware and for DX9, DX11 and OpenGl. Unfortunately there is little indication that newer hardware will move this limit up, because it depends on the precision of the 32 bit floating point arithmetic used by the GPU, and that won't change any time soon.
Be sure to use the Texture Loader node and not the Image Loader, as the Texture Loader has a special optimization for DDS textures.
Be sure to use the Texture Loader node and not the Image Loader, as the Texture Loader has a special optimization for DDS textures.
-- Dierk Ohlerich
Re: Ventuz Performance with huge DDS
hi, Dierk
Thanks for your reply.
Regards
Poly
Thanks for your reply.
Regards
Poly