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THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
How to avoid the deformation model in wide resolution
Moderator: Support
How to avoid the deformation model in wide resolution
When the width resolution,The model is easy to produce deformation, such as the ratio of 28:9. Should be how to solve?
Re: How to avoid the deformation model in wide resolution
Try adding a projection nodes into your scene, use the field of view node this is very useful chagne the fox axis to x this may solve your distortion issue
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Re: How to avoid the deformation model in wide resolution
Also use the CenterX property of the Projection Node to shift the content in X. This moves the projection center as opposed to the geometry and you will have no distortion at all.
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Re: How to avoid the deformation model in wide resolution
use a projection node (fieldOfView) in front and reduce the fov angle! at the samte time you need to scale down the scene!!!
greetz
christian
greetz
christian
Re: How to avoid the deformation model in wide resolution
thanks for all friend!
- Daniel Willer
- Posts: 309
- Joined: 06 Jan 2012, 18:12
Re: How to avoid the deformation model in wide resolution
I usually setup a scene like that with a FOV that is getting close to orthogonal (i.e FOV of 4.5). With a smaller FoV the Viewing plane is far more behind and your objects now are pretty close. To solve set either scale down the scene as Christian recommeded or just use a View node and multiply the Z-Position with the same factor you divided the FoV.
Cheers!
Cheers!