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How to avoid the deformation model in wide resolution

Q and A about functionality and how to solve a special task for your application.

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chowjpin
Posts: 10
Joined: 05 Aug 2013, 09:17

How to avoid the deformation model in wide resolution

Post by chowjpin » 09 Dec 2013, 19:11

When the width resolution,The model is easy to produce deformation, such as the ratio of 28:9. Should be how to solve?
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hgoodsir
Posts: 65
Joined: 05 Feb 2012, 16:17
Location: London
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Re: How to avoid the deformation model in wide resolution

Post by hgoodsir » 10 Dec 2013, 11:03

Try adding a projection nodes into your scene, use the field of view node this is very useful chagne the fox axis to x this may solve your distortion issue :)

Christian Krix Schmidt
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Joined: 18 Jan 2012, 11:36
Location: Dubai, United Arab Emirates
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Re: How to avoid the deformation model in wide resolution

Post by Christian Krix Schmidt » 10 Dec 2013, 12:48

Also use the CenterX property of the Projection Node to shift the content in X. This moves the projection center as opposed to the geometry and you will have no distortion at all.

chriss0212
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Location: wuppertal
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Re: How to avoid the deformation model in wide resolution

Post by chriss0212 » 10 Dec 2013, 12:59

use a projection node (fieldOfView) in front and reduce the fov angle! at the samte time you need to scale down the scene!!!

greetz

christian

chowjpin
Posts: 10
Joined: 05 Aug 2013, 09:17

Re: How to avoid the deformation model in wide resolution

Post by chowjpin » 12 Dec 2013, 16:25

thanks for all friend!

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Daniel Willer
Posts: 309
Joined: 06 Jan 2012, 18:12

Re: How to avoid the deformation model in wide resolution

Post by Daniel Willer » 16 Dec 2013, 11:42

I usually setup a scene like that with a FOV that is getting close to orthogonal (i.e FOV of 4.5). With a smaller FoV the Viewing plane is far more behind and your objects now are pretty close. To solve set either scale down the scene as Christian recommeded or just use a View node and multiply the Z-Position with the same factor you divided the FoV.

Cheers!

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