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Touch Orbit rotation

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senwj
Posts: 2
Joined: 10 Aug 2017, 09:51

Touch Orbit rotation

Post by senwj » 10 Aug 2017, 10:04

everybody:Recently encountered a problem, such as I use Touch Orbit rotation of a sphere, this can only use a finger to operate, I think it is able to use a palm to operate, and as long as the rotation, is this possible? (I use the ccv collection of tuio agreement), thank you.

User avatar
Karol
Posts: 640
Joined: 10 Jan 2012, 12:07

Re: Touch Orbit rotation

Post by Karol » 11 Aug 2017, 09:24

Hi,

The Orbit node works only with one finger if you want to rotate. With two fingers it scales the object.
And it has limits so that you can not rotate 'endlessly'.

Best Regards
Karol

senwj
Posts: 2
Joined: 10 Aug 2017, 09:51

Re: Touch Orbit rotation

Post by senwj » 14 Aug 2017, 10:19

Thank you for your answer, if for the whole palm, there are ways to use the entire palm to rotate it? Other ways can also be! In fact, I think inside tuio, VentuzConfig inside the input point can be set to limit, so for the realization of special features help.

sribas
Posts: 34
Joined: 21 Oct 2016, 09:34

Re: Touch Orbit rotation

Post by sribas » 21 Feb 2020, 11:26

Hey ! I recently faced to the same problem.

I've found a temporary solution that work for multiple fingers and 3D rotation:

Place a touch Orbit :
Limits Active
MinAzimuth = -1E+08
MaxAzimuth = 1E+08
MinInclination = -90
MaxInclination = 90
MinScaling = 1
MaxScaling = 1

Place a Touch Rotation (next to the Touch Orbit):
InputMapping
Axis : Y
Mode : OffAxis

this work for full palm and multiple fingers to rotate 3D models.

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