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PointOptions and VertexNoise

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ErikB
Posts: 212
Joined: 10 Jan 2012, 12:52

PointOptions and VertexNoise

Post by ErikB » 28 Jun 2014, 15:34

Hi,

I was playing around with the point options node and realized it works nicely in conjunction with the vertex noise shader.

Basically, this allows you do do some fun, but simple particle cloud effects, explosions, etc. Nothing complex, of course, but still kind of cool.

-E
Attachments
Point Explosion.vza
(290.25 KiB) Downloaded 553 times

chriss0212
Posts: 666
Joined: 18 Jan 2012, 20:56
Location: wuppertal
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Re: PointOptions and VertexNoise

Post by chriss0212 » 30 Jun 2014, 09:57

hi eric

nice idear! i changed it a bit so that the alpha node works as expected ;)

greetz

christian
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Point ExplosionCK.vza
(286.93 KiB) Downloaded 623 times

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ErikB
Posts: 212
Joined: 10 Jan 2012, 12:52

Re: PointOptions and VertexNoise

Post by ErikB » 01 Jul 2014, 12:37

ah yeah... i got so carried away with the shiny I forgot to check the alpha :D

thx!

davidkmiller
Posts: 57
Joined: 02 Oct 2013, 16:18

Re: PointOptions and VertexNoise

Post by davidkmiller » 19 Feb 2016, 01:42

this is super cool

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