Hi Ventuzians!
Sometimes it's necessary to mask a region within a superior Stencil mask. You need this e.g. to build advanced Tickers or Menus in Ventuz.
Such rendering is not achievable with the simple Stencil Set and Test nodes - you need the Stencil Advanced node.
I built an simple example with three mask layers to show how to configure the Stencil nodes to get the correct result. Enjoy!
Karol
Hello Ventuzians!
THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
Hierarchical Stencil Masking
Moderator: Support
Hierarchical Stencil Masking
- Attachments
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- StencilAdv_SetTest_Emulation_Hierarchy.vzs
- (19.42 KiB) Downloaded 572 times
Re: Hierarchical Stencil Masking
Hi Karol,
I'm still not getting the Stencil Advanced node..
Could you make a very simple scene with just two of them with some more detailed explanations?
How do I invert the mask with this advanced node?
How do I stack them together(multiple masks)?
I want to get the basic logic of it. Even when checking your Help page on the subject I don't get it.
http://www.ventuz.com/support/help/V3_0 ... encil.html
I'm not sure this level of complexity is needed .. All this bit mask calculation with operations should be transparent. Most people won't get it and will just not use it.
I'm not sure either why this is called a Stencil. Most people know those nodes as a Mask.
Cheers,
I'm still not getting the Stencil Advanced node..
Could you make a very simple scene with just two of them with some more detailed explanations?
How do I invert the mask with this advanced node?
How do I stack them together(multiple masks)?
I want to get the basic logic of it. Even when checking your Help page on the subject I don't get it.
http://www.ventuz.com/support/help/V3_0 ... encil.html
I'm not sure this level of complexity is needed .. All this bit mask calculation with operations should be transparent. Most people won't get it and will just not use it.
I'm not sure either why this is called a Stencil. Most people know those nodes as a Mask.
Cheers,
Daniel
Professional 3D Integrator
Professional 3D Integrator
Re: Hierarchical Stencil Masking
Hi Daniel!
What about Stencil Set/Test nodes? Are they not sufficient for your needs?
The Stencil Adv. node just represents the Stencil functionality of DirectX 9.
That's why it's so complicated.
You could check the MSDN documentation:
https://msdn.microsoft.com/en-us/librar ... 85%29.aspx
Best Regards
Karol
What about Stencil Set/Test nodes? Are they not sufficient for your needs?
The Stencil Adv. node just represents the Stencil functionality of DirectX 9.
That's why it's so complicated.
You could check the MSDN documentation:
https://msdn.microsoft.com/en-us/librar ... 85%29.aspx
Best Regards
Karol