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Maya DAE <-> XSI DAE

Please report bugs in this group. We will maybe populate a list of known bugs with a possibly modified description at a later time.

Moderator: Support

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joschy
Posts: 142
Joined: 19 Jan 2012, 07:39
Location: Düsseldorf, Germany
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Maya DAE <-> XSI DAE

Post by joschy » 11 Feb 2012, 12:54

Hi there,
we use sometimes Maya for animate 3D stuff. But when Maya export it as FBX DAE, no animation data is read from Ventuz. The same scene exported via XSI work. It seems to me, that the DAE reader from Ventuz don´t like Maya. Why?
3DJo - [Ventuz] freelancer and trainer

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Karol
Posts: 640
Joined: 10 Jan 2012, 12:07

Re: Maya DAE <-> XSI DAE

Post by Karol » 13 Feb 2012, 09:59

Hi!
Actually our Collada importer has no prejudices :)
Could you post a simple example for an animation export from Maya?

Best Regards
Karol

joschy
Posts: 142
Joined: 19 Jan 2012, 07:39
Location: Düsseldorf, Germany
Contact:

Re: Maya DAE <-> XSI DAE

Post by joschy » 14 Feb 2012, 11:14

Hi Karol,
attached are two scenes. One is the original from Maya and the second exported with XSI.
Attachments
Cubes_v02.zip
Sample Maya and XSI export
(264.63 KiB) Downloaded 438 times
3DJo - [Ventuz] freelancer and trainer

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Karol
Posts: 640
Joined: 10 Jan 2012, 12:07

Re: Maya DAE <-> XSI DAE

Post by Karol » 14 Feb 2012, 16:44

Hi joschy!

The Collada exporter in Maya exported the animations as a matrix animations but Ventuz cannot animate matrices thus we do not import it.
In XSI the animations are exported with separated animations per X/Y/Z-translation channel.
I would give the ColladaMaya plugin a try; or check if you can change the animation export in the FBX DAE exporter.

Best Regards
Karol

blaufisch
Posts: 12
Joined: 19 Jan 2012, 12:55

Re: Maya DAE <-> XSI DAE

Post by blaufisch » 15 Feb 2012, 10:45

Hello,

exporting animation from maya to collada is a bit tricky!
Try using the free plugin openCollada instead of FBX DAE.
Then the animation will be exported in a way that Ventuz is able to import it again.
But: don't use different materials on one animated object, this
will be messed up!

greets ralf

joschy
Posts: 142
Joined: 19 Jan 2012, 07:39
Location: Düsseldorf, Germany
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Re: Maya DAE <-> XSI DAE

Post by joschy » 15 Feb 2012, 12:00

Hi Karol,
thank´s for the explanation, makes sense...
I will have a look at the exporter settings.


joschy
3DJo - [Ventuz] freelancer and trainer

joschy
Posts: 142
Joined: 19 Jan 2012, 07:39
Location: Düsseldorf, Germany
Contact:

Re: Maya DAE <-> XSI DAE

Post by joschy » 15 Feb 2012, 12:07

works now 8-)
Under the Collada section is a Single Matrix Option. After disable it, it works... Great!

Thank you for the hint
3DJo - [Ventuz] freelancer and trainer

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ErikB
Posts: 212
Joined: 10 Jan 2012, 12:52

Re: Maya DAE <-> XSI DAE

Post by ErikB » 18 Feb 2012, 00:01

As an ex-Softimage employee, I see nothing wrong with this. XSI is simply superior in every fashion, and the solution to your problem is simply to use the superior product :D

iotek

Re: Maya DAE <-> XSI DAE

Post by iotek » 04 Aug 2012, 14:33

Hi

I'm also trying to import an animation from maya using the collada format.

I'm using Maya 2011 and have created a simple animation with a plane animating along a curve. the animation has been baked into keyframes for the translation and rotation values. I've tried using both the maya FBX_DAE and the OpenCollada exporter with all sorts of different export configurations....and I still cant seem to get the animation to export into Ventuz.... :?:

Ive added some screen grabs of the settings ive been using and the.dae file

any advice would be much apreciated :)

chris
Attachments
FBX export options.jpg
Opencollada export options.jpg

iotek

Re: Maya DAE <-> XSI DAE

Post by iotek » 04 Aug 2012, 14:35

Can't seem to attach the .DAE file to my post :(

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