Hello Ventuzians!
THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
Maya DAE <-> XSI DAE
Moderator: Support
Maya DAE <-> XSI DAE
Hi there,
we use sometimes Maya for animate 3D stuff. But when Maya export it as FBX DAE, no animation data is read from Ventuz. The same scene exported via XSI work. It seems to me, that the DAE reader from Ventuz don´t like Maya. Why?
we use sometimes Maya for animate 3D stuff. But when Maya export it as FBX DAE, no animation data is read from Ventuz. The same scene exported via XSI work. It seems to me, that the DAE reader from Ventuz don´t like Maya. Why?
3DJo - [Ventuz] freelancer and trainer
Re: Maya DAE <-> XSI DAE
Hi!
Actually our Collada importer has no prejudices
Could you post a simple example for an animation export from Maya?
Best Regards
Karol
Actually our Collada importer has no prejudices
Could you post a simple example for an animation export from Maya?
Best Regards
Karol
Re: Maya DAE <-> XSI DAE
Hi Karol,
attached are two scenes. One is the original from Maya and the second exported with XSI.
attached are two scenes. One is the original from Maya and the second exported with XSI.
- Attachments
-
- Cubes_v02.zip
- Sample Maya and XSI export
- (264.63 KiB) Downloaded 442 times
3DJo - [Ventuz] freelancer and trainer
Re: Maya DAE <-> XSI DAE
Hi joschy!
The Collada exporter in Maya exported the animations as a matrix animations but Ventuz cannot animate matrices thus we do not import it.
In XSI the animations are exported with separated animations per X/Y/Z-translation channel.
I would give the ColladaMaya plugin a try; or check if you can change the animation export in the FBX DAE exporter.
Best Regards
Karol
The Collada exporter in Maya exported the animations as a matrix animations but Ventuz cannot animate matrices thus we do not import it.
In XSI the animations are exported with separated animations per X/Y/Z-translation channel.
I would give the ColladaMaya plugin a try; or check if you can change the animation export in the FBX DAE exporter.
Best Regards
Karol
Re: Maya DAE <-> XSI DAE
Hello,
exporting animation from maya to collada is a bit tricky!
Try using the free plugin openCollada instead of FBX DAE.
Then the animation will be exported in a way that Ventuz is able to import it again.
But: don't use different materials on one animated object, this
will be messed up!
greets ralf
exporting animation from maya to collada is a bit tricky!
Try using the free plugin openCollada instead of FBX DAE.
Then the animation will be exported in a way that Ventuz is able to import it again.
But: don't use different materials on one animated object, this
will be messed up!
greets ralf
Re: Maya DAE <-> XSI DAE
Hi Karol,
thank´s for the explanation, makes sense...
I will have a look at the exporter settings.
joschy
thank´s for the explanation, makes sense...
I will have a look at the exporter settings.
joschy
3DJo - [Ventuz] freelancer and trainer
Re: Maya DAE <-> XSI DAE
works now
Under the Collada section is a Single Matrix Option. After disable it, it works... Great!
Thank you for the hint
Under the Collada section is a Single Matrix Option. After disable it, it works... Great!
Thank you for the hint
3DJo - [Ventuz] freelancer and trainer
Re: Maya DAE <-> XSI DAE
As an ex-Softimage employee, I see nothing wrong with this. XSI is simply superior in every fashion, and the solution to your problem is simply to use the superior product
Re: Maya DAE <-> XSI DAE
Hi
I'm also trying to import an animation from maya using the collada format.
I'm using Maya 2011 and have created a simple animation with a plane animating along a curve. the animation has been baked into keyframes for the translation and rotation values. I've tried using both the maya FBX_DAE and the OpenCollada exporter with all sorts of different export configurations....and I still cant seem to get the animation to export into Ventuz....
Ive added some screen grabs of the settings ive been using and the.dae file
any advice would be much apreciated
chris
I'm also trying to import an animation from maya using the collada format.
I'm using Maya 2011 and have created a simple animation with a plane animating along a curve. the animation has been baked into keyframes for the translation and rotation values. I've tried using both the maya FBX_DAE and the OpenCollada exporter with all sorts of different export configurations....and I still cant seem to get the animation to export into Ventuz....
Ive added some screen grabs of the settings ive been using and the.dae file
any advice would be much apreciated
chris