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few suggestions

Posted: 06 May 2013, 20:20
by gabrielefx
Hi,
some suggestions:

UI:
icons of all windows on the tool bar, I can switch them on off
set render point and merge to container icons on the toolbar
save window layouts with names

Hierarchy:
search for named nodes
filters window: show only scene materials, show only texts, etc.
make unique: if I instanced a hierarchy I can make it unique
seal container with password

Content:
zoom extents
snap to grid
ctrl+drag to clone

Animation:
go to start (frame 0) playhead
logic and diagram windows detachable in separate windows with bidirectional feedback

Renderer:
highlight of selected axis
top and side view

Re: few suggestions

Posted: 07 May 2013, 13:40
by Oliver
UI:
icons of all windows on the tool bar, I can switch them on off (you find this under "view")
set render point and merge to container icons on the toolbar (rightclick -> merge to container)
save window layouts with names (V4 Director does this)

Hierarchy:
search for named nodes (tools-> options-> toolbox-> set Fasttoolbox (space) to alphabetical)
filters window: show only scene materials, show only texts, etc. (tools-> scenestatistics)
make unique: if I instanced a hierarchy I can make it unique ???
seal container with password not possible yet afaik

Content:
zoom extents (mousewheel ??)
snap to grid (tools-> options-> Tree Editors-> Snap to grid)
ctrl+drag to clone (works with left and rightclick)

Animation:
go to start (frame 0) playhead
logic and diagram windows detachable in separate windows with bidirectional feedback (why oO ?? - but ok :) )

Renderer:
highlight of selected axis (renderer window ->enable bounidngboxes & enable in renderer edit mode)
top and side view (insert cameras where ever you need them and switch them)

cheers
O

Re: few suggestions

Posted: 07 May 2013, 19:00
by gabrielefx
Oliver wrote:UI:
icons of all windows on the tool bar, I can switch them on off (you find this under "view") I know it
set render point and merge to container icons on the toolbar (rightclick -> merge to container) I know it
save window layouts with names (V4 Director does this) OK!

Hierarchy:
search for named nodes (tools-> options-> toolbox-> set Fasttoolbox (space) to alphabetical) I don't mean that but search of used node
filters window: show only scene materials, show only texts, etc. (tools-> scenestatistics) thanks!
make unique: if I instanced a hierarchy I can make it unique ??? turn an instanced node in not istanced
seal container with password not possible yet afaik

Content:
zoom extents (mousewheel ??) yes is more rapid
snap to grid (tools-> options-> Tree Editors-> Snap to grid) thanks!
ctrl+drag to clone (works with left and rightclick) for me don't work, I have to do ctrl+c then ctrl+v

Animation:
go to start (frame 0) playhead ???
logic and diagram windows detachable in separate windows with bidirectional feedback (why oO ?? - but ok :) )

Renderer:
highlight of selected axis (renderer window ->enable bounidngboxes & enable in renderer edit mode) I mean flashing center, x ,y or z axes on mouse over
top and side view (insert cameras where ever you need them and switch them) auto insert?

cheers
O
Thank you!