rendering engine and Max interfacing
Posted: 02 Apr 2013, 14:41
Hi Ventuz team.
For a long tyime I always tried to use the Ventuz demos (I purchased the basic version 6 years ago), unfortunately I found it too much complex for my needs.
That's why I purchased another similar software (Instant Effects Presenter 3D, $3.500,00 for the pro version)
Because I create industrial (mechanical) animations with 3DS Max Design I interface them with Presenter 3D, it has a plugin that convert the Max scene translating animations, keyframes of materials, cameras, lights, textures, meshes, etc. into the Presenter rt engine.
I found that is not possible interface 3ds Max animations in Ventuz because Ventuz loves Maya and XYZ axis are inverted.
I tried to export Max animations in Maya through the fbx exporter and it was a scary process.
Then all the materials were discarded: no bumps, reflection maps, opacity maps, etc., all things must be recreated in Ventuz.
I think that the Presenter 3D rendering engine is better than the Ventuz one but I prefer other rendering engines: Autodesk Showcase and Deltagen RTT
I would like that Ventuz produce a software similar to Showcase or Deltagen but with the power of Ventuz. A software that interface in a snap with Max Design
Then in Ventuz I can drive all the animations, repeat and drive them with joysticks, ipads, midi interfaces.
I can add buttons, videos, texts, etc.
Ventuz rendering engine is basic. There are no shadows, GI, reflections, all this stuff mast be coded with hundreds of nodes, another scary process.
Probably Ventuz it's not ok for 3d artists that want few steps to create professional presentations.
I read about Ventuz 4 and I hope that the import and build process will be improved.
I hope that you will find a solution to import transparently Max animated scene into Ventuz.
If you will show me this feature I will buy Ventuz Pro today.
Best regards
For a long tyime I always tried to use the Ventuz demos (I purchased the basic version 6 years ago), unfortunately I found it too much complex for my needs.
That's why I purchased another similar software (Instant Effects Presenter 3D, $3.500,00 for the pro version)
Because I create industrial (mechanical) animations with 3DS Max Design I interface them with Presenter 3D, it has a plugin that convert the Max scene translating animations, keyframes of materials, cameras, lights, textures, meshes, etc. into the Presenter rt engine.
I found that is not possible interface 3ds Max animations in Ventuz because Ventuz loves Maya and XYZ axis are inverted.
I tried to export Max animations in Maya through the fbx exporter and it was a scary process.
Then all the materials were discarded: no bumps, reflection maps, opacity maps, etc., all things must be recreated in Ventuz.
I think that the Presenter 3D rendering engine is better than the Ventuz one but I prefer other rendering engines: Autodesk Showcase and Deltagen RTT
I would like that Ventuz produce a software similar to Showcase or Deltagen but with the power of Ventuz. A software that interface in a snap with Max Design
Then in Ventuz I can drive all the animations, repeat and drive them with joysticks, ipads, midi interfaces.
I can add buttons, videos, texts, etc.
Ventuz rendering engine is basic. There are no shadows, GI, reflections, all this stuff mast be coded with hundreds of nodes, another scary process.
Probably Ventuz it's not ok for 3d artists that want few steps to create professional presentations.
I read about Ventuz 4 and I hope that the import and build process will be improved.
I hope that you will find a solution to import transparently Max animated scene into Ventuz.
If you will show me this feature I will buy Ventuz Pro today.
Best regards