Post requests for new features to this forum group. Any suggestion to expand the possibilities of Ventuz are welcome.
Would be great to get matrix light (view and projection) directly inside the shader, not only the default data of the light. it saves us time not to make a script and connect the light data.
I didn't know that such optimization exists with the shader 3.0. I will make some tests to ensure that optimization is done.
I construct just the matrix light view and the matrix light projection from the position/aim/fov/etc... of the light.