Hello.
Would be great to get matrix light (view and projection) directly inside the shader, not only the default data of the light. it saves us time not to make a script and connect the light data.
matrix light
Moderator: Support
Re: matrix light
Thank you.
I didn't know that such optimization exists with the shader 3.0. I will make some tests to ensure that optimization is done.
I construct just the matrix light view and the matrix light projection from the position/aim/fov/etc... of the light.
I didn't know that such optimization exists with the shader 3.0. I will make some tests to ensure that optimization is done.
I construct just the matrix light view and the matrix light projection from the position/aim/fov/etc... of the light.