matrix light

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mofo7777
Posts: 53
Joined: 24 Oct 2012, 15:03

matrix light

Post by mofo7777 » 01 Feb 2013, 13:56

Hello.

Would be great to get matrix light (view and projection) directly inside the shader, not only the default data of the light. it saves us time not to make a script and connect the light data.

mofo7777
Posts: 53
Joined: 24 Oct 2012, 15:03

Re: matrix light

Post by mofo7777 » 01 Feb 2013, 16:04

Thank you.

I didn't know that such optimization exists with the shader 3.0. I will make some tests to ensure that optimization is done.

I construct just the matrix light view and the matrix light projection from the position/aim/fov/etc... of the light.

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