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feature wishes for ventuz4

Posted: 17 Jan 2013, 19:54
by chriss0212
artnet node:
on many events it would be very helpful to comunicate with the lighting desks....and of course bi directional

bi directional tcp client
there is many hardware on the market which could give feedback information about its status

bi directional tcp server
like above!

bi directional udp server/ client

rs232 with raw input and output
implemetation at the moment is very limited! there is a lot of hardware on the market which doesnt send etx or stx....so impossible to comunicate with it at the moment!

thx and greetz

christian

Re: feature wishes for ventuz4

Posted: 18 Jan 2013, 10:50
by stephan
I agree with Chriss,
especially rs232 is an oldfashioned, but furthermore very important interface.
I do a lot of communication trough it (e.g. controling external videoservers)
Stephan

Re: feature wishes for ventuz4

Posted: 09 Mar 2013, 09:57
by Chris
Artnet would be a great addition! :D I'll second that!

Request from me - Would be nice to add polygon viewing modes to "render options". e.g In wire frame being able to choose Triangles, quads, NGons ;)

Re: feature wishes for ventuz4

Posted: 15 Mar 2013, 17:05
by ErikB
Chris wrote:Artnet would be a great addition! :D I'll second that!

Request from me - Would be nice to add polygon viewing modes to "render options". e.g In wire frame being able to choose Triangles, quads, NGons ;)
No can do, sorry. Ventuz (and directX) only does triangles. Quads, n-gons, etc are all modelling software dependent and actually don't exist in Ventuz. To be precise, neither do they in any 3D package, they are merely a tool functionality that makes modelling easier. Display and calculation still happens with triangles confusing anyone trying to do boolean modelling or bevelling. (incidentally, there is no guarantee that a quad or n-gon created in one software package will tesselate the same way in another) While there are formulas for quadrangulation etc, it would have no actual benefit except for being able to show a wireframe with fewer lines, would probably be a resource hog, terribly slow and not very useful overall - not to mention take a silly amount of time to actually implement.

I would suggest if you need to do this, render the mesh onto a texture with an alpha on the object in your 3D package. Then you have the wireframe, however you want it to look, as a texture.

Re: feature wishes for ventuz4

Posted: 28 Mar 2013, 14:16
by Robert
Hi,

It would be nice to be able to open several hierarchy views to compare and drag and drop nodes between views.

Robert

Re: feature wishes for ventuz4

Posted: 06 May 2013, 20:23
by gabrielefx
Robert wrote:Hi,

It would be nice to be able to open several hierarchy views to compare and drag and drop nodes between views.

Robert
+1

Re: feature wishes for ventuz4

Posted: 27 Aug 2013, 02:53
by Rendang1963
Yes Chris, I totally agree. Artnet would be great for Ventuz4. I am waiting for it since a long time.

Unfortunately no response on that matter in this thread, so far.

regards,
Martin

Re: feature wishes for ventuz4

Posted: 30 Sep 2013, 19:18
by shermanpat
I agree with the UDP/TCP servers and client nodes.

I need this to tie in with some video switching gear that doesn't have flexibility in command send and recieve options. (BMD SDI routers, and Spyder X20's)

Re: feature wishes for ventuz4

Posted: 30 Oct 2013, 16:40
by chriss0212
waorkaround for tcp and udp connections:

as long as we dont have these tcp/udp nodes in ventuz in some cases you can use a virtual serial port like:

http://www.eltima.com/products/vspdxp/

greetz

christian

Re: feature wishes for ventuz4

Posted: 30 Oct 2013, 18:37
by ErikB
Just a quick response to the Artnet question. Because there are several workarounds/methods for getting Artnet into and out of Ventuz, that is a lower priority for us. That is not to say we will not implement it, it just hasn't been a burning issue (of which we have plenty to keep us occupied). So for now, it is on our todo list, but just a bit further down than some other things.