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Shader tex2Dlod

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mofo7777

Shader tex2Dlod

Post by mofo7777 » 28 Oct 2012, 12:09

Hello.

To implement particles system in Ventuz, i ask you for a 32 bits rendertarget wich you provide in the last release.
unfortunatly, intrisic shader function "tex2dlod" is not supported in Ventuz...

I post a message on how to forum, about using Direct3DDevice9->SetStreamSource in Ventuz. If there is no way to achieve this, a SetStreamSourceVentuz node would be a great feature too.

What about geometry shader and directx11 ? What about the future for DirectX fonctionnality in Ventuz ?

mofo7777

Re: Shader tex2Dlod

Post by mofo7777 » 06 Nov 2012, 12:02

Thank you for the answer.

It seems that i'm not the only one who ask for this feature, but i can understand it's not a priority.

According to this link :http://msdn.microsoft.com/en-us/library ... s.85).aspx

I can't see that Directx9Ex can support shader model higher than 3. The extended D3D9 version only improve mode of presenting images. But perhaps we don't talk about the same thing.

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