Woluldn't it be cool if the renderer could detect intersecting parts of a bevel and remove them from the object?
This way we could use any font with an inner bevel, wich isn't possible today if it has narrow parts.
See attached archive to see what I mean.
Best regards,
// Sam
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THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
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Bevel Intersect Mesh Text
Moderator: Support
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- Posts: 91
- Joined: 18 Jan 2012, 11:31
Bevel Intersect Mesh Text
- Attachments
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- Intersect Problem.vza
- (13.59 KiB) Downloaded 389 times
Re: Bevel Intersect Mesh Text
Hi Sam,
we know about this issue,
But this is really complicated to avoid. I once tried to handle such situation but the results caused problems elsewhere.
Tessellation is a real science!
Best Regards
Karol
we know about this issue,
But this is really complicated to avoid. I once tried to handle such situation but the results caused problems elsewhere.
Tessellation is a real science!
Best Regards
Karol
-
- Posts: 91
- Joined: 18 Jan 2012, 11:31
Re: Bevel Intersect Mesh Text
Wow, you've been there?
I was actually expecting an answer like "Well, you konw, the SlimDX engine...."
// Sam
I was actually expecting an answer like "Well, you konw, the SlimDX engine...."
// Sam