I am trying to write wrapper to handle all aviable externals. ints, floats, strings, color etc. are all ok, but I came across a problem with enumeration type.
call like this always ends up with error for enum
IExternalCollection externals = scene.Externals;
foreach(IExternalProperty iep in externals)
Is there any way to get more info about enum externals? keys, values?
Any help would be much appreciated
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