ventuz and UV mapping

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glaisser

ventuz and UV mapping

Post by glaisser » 08 Jul 2014, 12:24

hello guys again :)

well my problem now is i make model with texture in 3ds max and
i export the model as obj and bake the texture and exported as DDS

but when i import the model and appy texture loader on it and put my texture
it doesnt fit properly

so any suggestions

thanks alot

Christian Krix Schmidt
Posts: 290
Joined: 18 Jan 2012, 11:36
Location: Dubai, United Arab Emirates
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Re: ventuz and UV mapping

Post by Christian Krix Schmidt » 08 Jul 2014, 16:17

Did you try using Collada DAE format? Do you have the same problem then?

glaisser

Re: ventuz and UV mapping

Post by glaisser » 22 Jul 2014, 07:55

works great

and another question christian :D

well i want to do something like this

http://www.youtube.com/watch?v=1LHBlY9go7M

So when i search about it
i found out that is done by java script

https://www.leapmotion.com/blog/manipul ... -three-js/

so is there is anyway i can import my 3D rigged model to ventuz ????

or any other way i can animate the hand in ventuz without losing the skinning ???

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