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Specular Map in Ventuz

Q and A about functionality and how to solve a special task for your application.

Moderator: Support

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nils_jansen

Specular Map in Ventuz

Post by nils_jansen » 17 Jun 2013, 10:59

Hello,
I´d like to generate a specular map in black and white to control the specularity of my geometry (a simple cylinder). How can I do this in Ventuz? Is it possible at all without writing a HLSL Shader?
Maybe by altering the values in the "Custom" Shading Property of the Texture-Node?

nils_jansen

Re: Specular Map in Ventuz

Post by nils_jansen » 25 Jun 2013, 12:48

Nobody?

Christian Krix Schmidt
Posts: 290
Joined: 18 Jan 2012, 11:36
Location: Dubai, United Arab Emirates
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Re: Specular Map in Ventuz

Post by Christian Krix Schmidt » 26 Jun 2013, 10:51

Yes. You have to use the Custom properties. Add your greyscale image to the scene and in the Texture Shading Editor select Add from the Color dropdown menu. And Signed, Signed2x or Multiply from the dropdown menu right next to it. What you select depends on your image and how you want the effect to be.

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