Hi,
red some threads about it but didn´t find an answer.
ok - I tried to import some objects into Ventuz from C4d as .obj´s.
But the objects pivots are always in 000 after have been imported into Ventuz.
I noticed that in a axis-node you can modify the pivot. Question - is it necessary to manipulate the pivot manually (in axis-node) in order to bring each objects pivot into it´s center?
Marko
Hello Ventuzians!
THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
Importing an 3d object - Pivot is always in 000
Moderator: Support
-
- Posts: 290
- Joined: 18 Jan 2012, 11:36
- Location: Dubai, United Arab Emirates
- Contact:
Re: Importing an 3d object - Pivot is always in 000
The problem is a limitation of OBJ file format. It does not store the pivot information. You have to use another format. Collada DAE will work fine.
Re: Importing an 3d object - Pivot is always in 000
One of the reasons we always recommend to work with .dae