Hello Ventuzians!
THE FORUMS ARE CLOSED!

Please join our discord server HERE!! << click me :D

We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server

Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!

Importing an 3d object - Pivot is always in 000

Q and A about functionality and how to solve a special task for your application.

Moderator: Support

Post Reply
Marko

Importing an 3d object - Pivot is always in 000

Post by Marko » 04 Mar 2013, 14:04

Hi,
red some threads about it but didn´t find an answer.
ok - I tried to import some objects into Ventuz from C4d as .obj´s.
But the objects pivots are always in 000 after have been imported into Ventuz.
I noticed that in a axis-node you can modify the pivot. Question - is it necessary to manipulate the pivot manually (in axis-node) in order to bring each objects pivot into it´s center?
Marko

Christian Krix Schmidt
Posts: 290
Joined: 18 Jan 2012, 11:36
Location: Dubai, United Arab Emirates
Contact:

Re: Importing an 3d object - Pivot is always in 000

Post by Christian Krix Schmidt » 04 Mar 2013, 14:28

The problem is a limitation of OBJ file format. It does not store the pivot information. You have to use another format. Collada DAE will work fine.

User avatar
Oliver
Posts: 67
Joined: 12 Jan 2012, 10:38

Re: Importing an 3d object - Pivot is always in 000

Post by Oliver » 04 Mar 2013, 14:51

One of the reasons we always recommend to work with .dae

Marko

Re: Importing an 3d object - Pivot is always in 000

Post by Marko » 04 Mar 2013, 15:25

Ok - thanks.
M.

Post Reply