Hello Ventuzians!
THE FORUMS ARE CLOSED!

Please join our discord server HERE!! << click me :D

We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server

Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!

Default Projection Matrix

Q and A about functionality and how to solve a special task for your application.

Moderator: Support

Post Reply
GlareTechnologies

Default Projection Matrix

Post by GlareTechnologies » 16 Aug 2012, 19:11

Hi,

I would be interested how you calculate the default projection matrix.
What are the default parameters.

Thanks in advance,

Bastian

User avatar
Karol
Posts: 640
Joined: 10 Jan 2012, 12:07

Re: Default Projection Matrix

Post by Karol » 17 Aug 2012, 16:29

Perspective Fov LH:
fov: 45°
aspect: 4/3
znear: 1
zfar: 10000

GlareTechnologies

Re: Default Projection Matrix

Post by GlareTechnologies » 18 Aug 2012, 14:38

thanks.

GlareTechnologies

Re: Default Projection Matrix

Post by GlareTechnologies » 20 Aug 2012, 09:12

Besides it seems you have a default Z-Translation of ~29. Is this correct ?

User avatar
Karol
Posts: 640
Joined: 10 Jan 2012, 12:07

Re: Default Projection Matrix

Post by Karol » 20 Aug 2012, 09:35

Yes! The default camera is located at (0, 0, -30) and has a view direction of (0, 0, 1).

Post Reply