Hi,
lets say I am setting a point light at position (10,10,10).
In my own shader I request the light position via
float3 LightPos
<
string SasBindAddress = "Ventuz.Lights.Position";
>;
Would I get (10,10,10) ? Most likely not (at least my experiments show that), but with which matrix is the light position multiplied ?
Remark: the Light node is been placed just before the HLSL Node.
Regards,
Bastian
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THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
Ventuz.Lights.Position
Moderator: Support
Re: Ventuz.Lights.Position
Hi Bastian,
Dierk improved that for Ventuz 3.07.01.
This version will be released next week.
Cheers
Karol
Dierk improved that for Ventuz 3.07.01.
This version will be released next week.
Cheers
Karol