I have no idea how to create a spline path animation ?
In 3dmax or c4d, we can draw a path and set the camera or object to run by the path.So How can we do in Ventuz ? desc as below
and my worst thought is to hard code a script(use like SinX, CosX or other math function to calculate the path coordinate, then output them to the position of object and in real time ...however it is so ... )
any advice,thx
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THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
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How to make a path animation
Moderator: Support
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- Posts: 10
- Joined: 18 Jan 2012, 11:59
Re: How to make a path animation
Hi Allen,
have a look at our user manual for that and read the passage about the Diagram View:
http://www.ventuz.com/support/help/v3_0 ... ditor.html
maybe you can also use a Mover Node for a simple sinus or cosinus movement.
Best regards,
Stefan
have a look at our user manual for that and read the passage about the Diagram View:
http://www.ventuz.com/support/help/v3_0 ... ditor.html
maybe you can also use a Mover Node for a simple sinus or cosinus movement.
Best regards,
Stefan
Re: How to make a path animation
thank u stefan,however
the diagram in user manual only introduces the interpolation type of animation but not the path animation which is an object track animation.
the diagram in user manual only introduces the interpolation type of animation but not the path animation which is an object track animation.
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- Posts: 169
- Joined: 16 Mar 2012, 19:01
Re: How to make a path animation
in Ventuz there isn't a path animation feature. You can't design path or 2D curves like we do in 3d modeling-animation softwares.allen hyoga wrote:thank u stefan,however
the diagram in user manual only introduces the interpolation type of animation but not the path animation which is an object track animation.
You assign key frames moving cameras and objects and their positions will be interpolated with rules: linear, bezier, etc.
You can't see any path curves in the 3d space. BTW you can import complex and articulated Collada animations.
Pay attention to the up Y vector...