Hey there!
I have a bunch of logos from the sponsors of my show, and they show like if they were aliased when the rectangle on which I apply them as texture is small.
I've rendered them on 1920x1080 so I had no troubles showing them on full screen size, and when I size up the rectangles, they look just fine.
Do you know how I can solve this?
Thank you in advance!
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THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
PNGs shown aliased when small-sized
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Re: PNGs shown aliased when small-sized
Do you use the Advanced Image Loader to load the PNG image? Or the regular Image Loader? If you use an Advanced Image Loader, make sure the GenMipMaps property is On in the Adv Image Loader node.
You could try adjusting the MipMap Level. I do that quite regularly. Go to the Texture node and under the Advanced category in the Property Editor, adjust the MipMapLODBias. That value let's you seamlessly scrub through all MipMap levels of a texture.
You could try adjusting the MipMap Level. I do that quite regularly. Go to the Texture node and under the Advanced category in the Property Editor, adjust the MipMapLODBias. That value let's you seamlessly scrub through all MipMap levels of a texture.
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Re: PNGs shown aliased when small-sized
The quality of automatic generated MipMaps in Ventuz depends on the image resolution. If the image width and height is a factor of two your graphic card can process it in a better way. Also your graphic card model and driver settings can have an effect of the result.
It is also possible to crate MipMaps outside Ventuz. Therefor you can use the DDS plugin for Photoshop und save the MipMaps inside the .dds file.
http://developer.nvidia.com/nvidia-text ... -photoshop
Best regards,
Stefan
It is also possible to crate MipMaps outside Ventuz. Therefor you can use the DDS plugin for Photoshop und save the MipMaps inside the .dds file.
http://developer.nvidia.com/nvidia-text ... -photoshop
Best regards,
Stefan