Hello Ventuzians!
THE FORUMS ARE CLOSED!

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We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server

Thanks for the great time - see you on discord!!
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Search found 345 matches

by lerou
24 Feb 2015, 13:13
Forum: Feature Requests
Topic: Buffer for other types than string
Replies: 1
Views: 2157

Buffer for other types than string

Hi,

this one would really be a big help! Something like the Buffer node, but for all other types (or a multi-value-node like the new multi switch):

Put in a float and on an event, pass the float to the output.

Thanks,
rou
by lerou
24 Feb 2015, 09:43
Forum: Feature Requests
Topic: Script editor - remember screen
Replies: 0
Views: 1856

Script editor - remember screen

Hi,

1. Open Script editor
2. Put on another screen
3. Maximize
4. Save & Close
5. Open script editor again

Now for the request ;)

5b. Script editor opens in the same size and on the same screen as it was when you closed it.

Thaaaaanks!
rou
by lerou
24 Feb 2015, 08:54
Forum: Feature Requests
Topic: Auto-Collapse / Auto-Hide
Replies: 7
Views: 6545

Auto-Collapse / Auto-Hide

Hi, In the content view, when you connect or disconnect bindings, Ventuz often tries to auto-collapse or hide things from you. I know, Ventuz means well. But in 101% of the cases, I really don't want an element to be hidden from me. Example: You create an expression node and want to bind two values ...
by lerou
10 Feb 2015, 14:41
Forum: Demo and User Scenes
Topic: Glare Technologies - 20% discount on all plugins
Replies: 0
Views: 1937

Glare Technologies - 20% discount on all plugins

Hi everyone,

We’d like to offer you a special discount of 20% valid for all products in the Glare store!

The coupon code is: GlareTech2015 and it's valid until March 9th, 2015

Visit our store at Glare Technologies

cheers,
rou
by lerou
30 Jan 2015, 14:10
Forum: Demo and User Scenes
Topic: Glare Demo
Replies: 13
Views: 11032

Re: Glare Demo

Hi,

we're done filling the timeline. Now the soundtrack will be adapted to the demo, then follows polishing and optimization, and then it's going to be ready to be shown in full!

just a little more patience!
rou
by lerou
30 Jan 2015, 09:39
Forum: General Discussion
Topic: Antivirus...
Replies: 2
Views: 2849

Re: Antivirus...

none.

cheers,
rou
by lerou
24 Jan 2015, 08:40
Forum: Demo and User Scenes
Topic: Glare Demo
Replies: 13
Views: 11032

Re: Glare Demo

Hi,

here's another short update to proof that we're not resting. Check out this video, which shows a little peak preview of the character animation we're doing with our brand new bones feature.

cheers,
rou
by lerou
21 Jan 2015, 23:35
Forum: Demo and User Scenes
Topic: Physics demo
Replies: 3
Views: 4314

Re: Physics demo

Unhappy with the performance drop at ~150 elements, we created an optimized version that reduces the number of scripts, hierarchy nodes and render calls and allows us to render 1024 spheres.

Have a look at the video or the updated blog entry.

cheers,
rou
by lerou
21 Jan 2015, 12:50
Forum: Demo and User Scenes
Topic: Physics demo
Replies: 3
Views: 4314

Physics demo

Hi,

A while ago - back in the Ventuz 3 days - we implemented the bullet engine for our partners at Realtime Department. Now we finally got around to playing a bit with it ourselves :D

Check out our website for a video and some more info.

cheers,
rou
by lerou
19 Jan 2015, 11:14
Forum: General Discussion
Topic: RenderTarget with Stencil
Replies: 2
Views: 2812

Re: RenderTarget with Stencil

Hi, are you purposely trying to share the frame buffer's stencil buffer? Otherwise I would suggest checking the "DepthStencilCreate" flag in the render target node and putting all stencil elements (rects with test and set) behind the render target. That way you use the render target's (the...