Hi,
this one would really be a big help! Something like the Buffer node, but for all other types (or a multi-value-node like the new multi switch):
Put in a float and on an event, pass the float to the output.
Thanks,
rou
Hello Ventuzians!
THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
THE FORUMS ARE CLOSED!
Please join our discord server HERE!! << click me
We are shutting our Ventuz Forum, but don't worry, it will all be archived for you to search in if you have a query. From now on, please add all your comments, questions or observations into our Discord Server
Thanks for the great time - see you on discord!!
Dee, Karol, Daniel and the whoooole Product and Support team!
Search found 345 matches
- 24 Feb 2015, 13:13
- Forum: Feature Requests
- Topic: Buffer for other types than string
- Replies: 1
- Views: 2157
- 24 Feb 2015, 09:43
- Forum: Feature Requests
- Topic: Script editor - remember screen
- Replies: 0
- Views: 1856
Script editor - remember screen
Hi,
1. Open Script editor
2. Put on another screen
3. Maximize
4. Save & Close
5. Open script editor again
Now for the request
5b. Script editor opens in the same size and on the same screen as it was when you closed it.
Thaaaaanks!
rou
1. Open Script editor
2. Put on another screen
3. Maximize
4. Save & Close
5. Open script editor again
Now for the request
5b. Script editor opens in the same size and on the same screen as it was when you closed it.
Thaaaaanks!
rou
- 24 Feb 2015, 08:54
- Forum: Feature Requests
- Topic: Auto-Collapse / Auto-Hide
- Replies: 7
- Views: 6545
Auto-Collapse / Auto-Hide
Hi, In the content view, when you connect or disconnect bindings, Ventuz often tries to auto-collapse or hide things from you. I know, Ventuz means well. But in 101% of the cases, I really don't want an element to be hidden from me. Example: You create an expression node and want to bind two values ...
- 10 Feb 2015, 14:41
- Forum: Demo and User Scenes
- Topic: Glare Technologies - 20% discount on all plugins
- Replies: 0
- Views: 1937
Glare Technologies - 20% discount on all plugins
Hi everyone,
We’d like to offer you a special discount of 20% valid for all products in the Glare store!
The coupon code is: GlareTech2015 and it's valid until March 9th, 2015
Visit our store at Glare Technologies
cheers,
rou
We’d like to offer you a special discount of 20% valid for all products in the Glare store!
The coupon code is: GlareTech2015 and it's valid until March 9th, 2015
Visit our store at Glare Technologies
cheers,
rou
- 30 Jan 2015, 14:10
- Forum: Demo and User Scenes
- Topic: Glare Demo
- Replies: 13
- Views: 11032
Re: Glare Demo
Hi,
we're done filling the timeline. Now the soundtrack will be adapted to the demo, then follows polishing and optimization, and then it's going to be ready to be shown in full!
just a little more patience!
rou
we're done filling the timeline. Now the soundtrack will be adapted to the demo, then follows polishing and optimization, and then it's going to be ready to be shown in full!
just a little more patience!
rou
- 30 Jan 2015, 09:39
- Forum: General Discussion
- Topic: Antivirus...
- Replies: 2
- Views: 2849
Re: Antivirus...
none.
cheers,
rou
cheers,
rou
- 24 Jan 2015, 08:40
- Forum: Demo and User Scenes
- Topic: Glare Demo
- Replies: 13
- Views: 11032
Re: Glare Demo
Hi,
here's another short update to proof that we're not resting. Check out this video, which shows a little peak preview of the character animation we're doing with our brand new bones feature.
cheers,
rou
here's another short update to proof that we're not resting. Check out this video, which shows a little peak preview of the character animation we're doing with our brand new bones feature.
cheers,
rou
- 21 Jan 2015, 23:35
- Forum: Demo and User Scenes
- Topic: Physics demo
- Replies: 3
- Views: 4314
Re: Physics demo
Unhappy with the performance drop at ~150 elements, we created an optimized version that reduces the number of scripts, hierarchy nodes and render calls and allows us to render 1024 spheres.
Have a look at the video or the updated blog entry.
cheers,
rou
Have a look at the video or the updated blog entry.
cheers,
rou
- 21 Jan 2015, 12:50
- Forum: Demo and User Scenes
- Topic: Physics demo
- Replies: 3
- Views: 4314
Physics demo
Hi,
A while ago - back in the Ventuz 3 days - we implemented the bullet engine for our partners at Realtime Department. Now we finally got around to playing a bit with it ourselves
Check out our website for a video and some more info.
cheers,
rou
A while ago - back in the Ventuz 3 days - we implemented the bullet engine for our partners at Realtime Department. Now we finally got around to playing a bit with it ourselves
Check out our website for a video and some more info.
cheers,
rou
- 19 Jan 2015, 11:14
- Forum: General Discussion
- Topic: RenderTarget with Stencil
- Replies: 2
- Views: 2812
Re: RenderTarget with Stencil
Hi, are you purposely trying to share the frame buffer's stencil buffer? Otherwise I would suggest checking the "DepthStencilCreate" flag in the render target node and putting all stencil elements (rects with test and set) behind the render target. That way you use the render target's (the...